Dorad'El: Gold Rush

Midas and the Arena Jailbreak

En route to Capros from Dunehide after retrieving the Staff of Earthen Might from an abandoned laboratory in the Grotesque Swamp, the ragtag party was ambushed into a pit by the brother of resident minotaur PC Thordon Asteram, Midas. Midas Asteram was a former gladiatorial champion in Capros, and due to his crowd-pleasing nature and knowledge of the arena fighting circuit, he was elected manager of the Caprosian Coliseum.

Midas revealed that his brother was an escaped slave, who flew he coop about a week prior. In exchange for Thordon’s freedom, Midas offered that his brother and his allies fight a few rounds in the gladiator arena. If they win, they go free. If not…well, they won’t see the light of day for a while.

Within their holding cells, the party encountered Rawk, a ruffian kenku also enslaved for combat. Through a well-performed bluff on Rawk’s part, he tricked the party into letting he and his allied kenku brothers and pet hawks escape, while the party had to take on a slew of goblin guards.

Catching the black-feathered fowl before his group flew the coop, the party engaged the flock of kenkus, leaving Rawk at their mercy. If the party can save Rawk’s brother, they will gain tickets to the Siren Song VII, the legendary vessel that leads to the mystical island of Dorad’El…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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